Category Archives: On Line Identity

철구- Iron Ball Korean n.1 BJ Broadcast Jockey on Afreeca TV

 Please Don’t spend too many hours on the computer.

Yi ye jun


Former pro gamer
October 19, 1989
174cm, 66kg

2009 IEF 2009 Suwon Science Festival StarCraft division runners-up
Korea representative 2010.10 IEF National team
STX Soul

and much more ……

Korean web portals to stop collecting resident registration information

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Following Nate, South Korean portal site Naver and Daum have decided not to collect resident registration numbers and to dispose of the numbers that they have already collected.

Naver and Daum which are operated by NHN and Daum communications, respectively, announced Tuesday that they will stop collecting numbers from next year and destroy collected information in phases by the end of next year. Accordingly, all three domestic portal sites will not keep citizens’ numbers any more.

“We have been encrypting personal information that we have collected, but as hacking has continued, we need changes in our policy,” said an official from NHN. “We are considering to use i-Pin, cellular phones or credit cards to verify new member‘s identity for registration.” Daum Communications plans to use the information acquired from credit information companies for identification in case identification is required according to law.

Couple who starved baby girl to death were raising an online girl character


A couple, who were arrested earlier this week for neglecting their baby girl and letting her starve to death, had actually been raising an online girl character, the police said on Friday.

The couple, residents of a southern Seoul suburb, allegedly neglected their prematurely born three-month-old daughter, feeding her just once a day in between 12-hour stretches at a neighborhood Internet cafe. Police said they had become obsessed with raising a virtual girl character called “Anima” in the popular role-playing game “Prius Online.”

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Social Networking Trends in Korea


More on Social Networking Trends in Korea

The Joongang Daily has an interesting article today dealing with the problems of security on social networking sites in Korea.  It quotes a Facebook representative in Korea as saying that Koreans have a relatively low awareness of social network security.   I would suggest that this is part of the broader cultural differences in thinking about and using social networking sites, as discussed in earlier posts.   Cyworld is dramatically different from Facebook with the latter being introduced over four years later in the U.S.
According to eMarketer, 61.4 percent of Internet users worldwide have an SNS account, up from 51.4 percent in 2009 and 45.1 percent in 2008. And it turns out that people spend more time on social media Web sites than they do e-mailing or Web surfing. Those surveyed spent 4.6 hours a week on SNS sites, compared to 4.4 hours for e-mail.    Here in Korea, according to the Korea Communications Commission, 65.7 percent of the population uses SNS sites.

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Twitter just not that social, find Korean scientists

We have crawled the entire Twitter site and obtained 41.7 million user profiles, 1.47 billion social relations, 4,262 trending topics, and 106 million tweets. In its follower-following topology analysis we have found a non-power-law follower distribution, a short effective diameter, and low reciprocity, which all mark a deviation from known characteristics of human social networks . In order to identify influentials on Twitter, we have ranked users by the number of followers and by PageRank and found two rankings to be similar. Ranking by retweets differs from the previous two rankings, indicating a gap in influence inferred from the number of followers and that from the popularity of one’s tweets.

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Online game obsession in Korea brings deaths and murder

Online gaming is huge in Korea. And online gaming addiction is becoming a serious problem, especially lately. People have died and killed in Korea for their online game obsession.

Consider this: the parents of a three-month old daughter were so obsessed with an online role-playing game that they neglected their little one until she starved to death.

If you like your humour black, in this case to the extreme, than you might be especially interested to know that the game they were so possessed with involved raising a girl and looking after her from birth. You really can’t make this stuff up — it would be too sensational.

The parents, both jobless, played the game — called Prius online — for 12 hours a day at a PC bang (pronounced ‘bong’, they are 24-hour computer and internet cafe’s or salons that are all over Korea), only returning once a day to feed powdered milk to their daughter (who was born prematurely). The father was 41 years old, the mother twenty-five. They met each other online.

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Korea Ranks 5th in Google Censorship Requests

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On Line Identity

Google on Wednesday released data on censorship requests made by 40 governments around the world from July to December last year. Korea asked the Internet search firm to remove 64 items from its services during the six month period, ranking 5th in the number of requests.

Brazil topped the list with 291 removal requests, followed by Germany (188), India (142) and the U.S. (123).

Of the 64 requests by Korea, online advertisements accounted for the largest share with 38 cases, followed by web search results (18). The Korean government also requested four map items, one news article and one blog be deleted.

Japan and Taiwan ranked low with less than 10 requests each. China was excluded from the statistics because it regards “censorship demands as state secrets, so we cannot disclose that information at this time,” Google said. If China had been included, it would have ranked first, the Internet firm added.

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NK Goes for Linux-Based Operating System

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On Line Identity

North Korea, the planet’s deepest information void, appears to have its own computer operating system. Not that it puts Microsoft Windows to shame.

Source :  Here

According to researchers at South Korea’s Science and Technology Policy Institute (STEPI), North Korea’s Linux-based “RED Star” software is mainly designed to monitor the Web behavior of its citizens and control information made available to them.

However, the computer operating system does represent North Korean efforts to advance its computer technology, which lags as a result of the country’s isolation, relying on Linux and other open-source software, said Kim Jong-seon, a STEPI researcher.

“The fact that North Korea established a computer operating system to control the flow of information within the country is meaningful in itself. By improving its ability to develop Linux-based programs, North Korea seems to be looking to expand the use of its computer programs in more areas,” he said.

“There hasn’t been any research on North Korean computer operating systems and other software, and we need to assess the level of technology as well as the attempts to overcome the years of isolation through open source programs.”

Prior to developing Red Star in 2002, the North Korean government relied on the English version of Microsoft Windows, according to STEPI.

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South Koreans Are World’s No.2 Music Pirates, Or Are They?

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In 2009 South Korea introduced new legislation against online copyright infringement. Penalties were particularly harsh and included disconnection from the Internet. As digital sales skyrocket by more than 50% but logged infringements sharply increase, a report controversially places South Koreans as the world’s number 2 music pirates.

South Korea was included in the International Intellectual Property Alliance’s priority piracy watchlist in 2009. It’s members, including the RIAA and MPAA, had been asking for tough action and in the middle of the year, that came to pass.

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Crazy Copyright Law Set to Cause Chaos in S.Korea

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Netizens of South Korea could find themselves at the mercy of a copyright infringement firestorm today, as a tough new copyright law takes effect. A prominent social networking site is sending warnings to its customers about their behavior, noting that far reaching penalties include 6 month Internet disconnections.

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